Ultimate Epic Battle
Ultimate Epic Battle Simulator (UEBS) is a battle simulation fighting video game developed and published by Canadian developer Brilliant Game Studios. The game was released in Steam early access on April 12, 2017 for Microsoft Windows, and was fully released on June 2, 2017 for Microsoft Windows. The sequel, Ultimate Epic Battle Simulator 2, was released into early access on May 12, 2022.[1][2][3]
ultimate epic battle
In the game you can have two factions compete against each other. This can be, for example, historical units and personalities (e.g. catapults, knights, soldiers or Jesus Christ), film and comic characters (e.g. Chuck Norris or Godzilla), animals or fantasy beings (e.g. orcs or trolls). These have different skills and weapons available. The player also has the option of defining the battlefield and the positioning and number of units. Using artificial intelligence, the units fight against each other until there are no enemy units left.[4][5]
PC Games Hardware describes the game as an indie game by a 1-man team, which offers the player a huge sandbox to simulate gigantic mass battles between thousands and thousands of units. In general, however, some players criticize the lack of game content and say that it is nothing more than a nice tool, but it has a lot of potential and offers funny scenes and moments.[7]
Welcome to Ultimate Epic Battle Simulator 2, the most ridiculous and insane battle simulator in existence! Create eye watering battles with hundreds of thousands, and even millions of characters on screen! Sandbox mode will return, with infinite army sizes and far greater flexibility than ever. Command your armies in RTS mode with full drag select army control, or get the job done yourself and play as any one of the units in 3rd or 1st person. In coming updates for early access, jump into multiple story and player driven campaigns or make your own and share them with your friends! FPS invasion will also be returning soon, where you play through the eyes of a soldier fighting off hordes of zombies in first person.
Lets not ignore the elephant in the room! UEBS2 features revolutionary new crowd rendering and AI technology which uses pure GPU POWER to bring nation size battles to life! Witness the first game to fully utilize full GPU acceleration for every AI individual and all the technology behind the crowd tech. UEBS2 handles 100 times more characters on screen than its predecessor, and in far greater detail and quality. Details were not ignored, every individual has highly advanced decision making and animation, all while working together for a greater goal. We are also working hard on our own 'mass' GPU physics engine. Our hope is to bring physics to a scale never before seen, which may allow thousands of ragdolls, and millions of physics based objects. Keep in mind, our physics engine is in very early development so we can't make any guarantees.
As the game fully runs on the graphic processing unit (GPU), it is the primary factor on how much units can be present on the battlefield. Below is a table of GPUs and their unit capacities in an open field battle.
That was exactly the issue confronting Robert Weaver, the developer and programmer behind the one-man operation Brilliant Game Studios, when he began designing his latest creation, Ultimate Epic Battle Simulator (not to be confused with Landfall Games' Totally Accurate Battle Simulator). While other games had done large scale battles, none of them had reached the sheer size he envisioned.
And now with the release of Ultimate Epic Battle Simulator 2, players can expect to recreate their dream wars on a grander scale. And while the core gameplay is quite simple to learn (like that of many walking simulators), it takes time to master every aspect of UEB 2. But once players master these tips, they'll be able to start creating massive ducks vs. Spartan battles in no time.
Additionally, knowing all the keybindings allows players to navigate the map better, meaning less time-wasting "button mashing" and more time witnessing a lone T-rex battling an army of Zombies. And for those players that carefully lay out the battlefield, they can press C to enable Cinematic Mode, allowing them to view the entire epic battle unfold in cinematic fashion.
There are dozens of units in Ultimate Epic Battle Simulator 2, from Mongolian Soldiers to Orcs, meaning the possibilities are near-endless when it comes to creating an epic battle. But, aside from default units, players can customize a specific unit by giving them unbelievable stat increases, essentially creating a super-being. For example, players can make a Battle Duck immortal while giving it a massive power increase.
Water or fluids (blood) in general in Ultimate Epic Battle Simulator 2 aren't just for show and can significantly impact the course of an epic battle. Fluids in UEB 2 have volume (meaning units can sink if the fluid is deep enough) and will flow to the lower section of a map. For example, if players summon water on top of Mount Olympus, it'll flow down the mountain and even wash away units.
The ranged fighters do well for a while, but the mass of writhing penguin flesh swings around to flank and subsume. The scene starts to draw some attention. Samuel turns to ask me something, but the question is lost as he notices the hundreds of dead penguins littering the battlefield. Andy is called over, but has to leave because he can't deal with the single-digit framerate as my CPU struggles to process the inadvisable number of angry, flightless birds I've created.
This is Ultimate Epic Battle Simulator at its most effective. It's less a game than a tool for generating ridiculous combat scenarios. Experienced as a bite-sized chunk of surreal action, it's incredibly effective. It's no wonder it caught the attention of some big name YouTubers, and why, as a result, it spent a large portion of its first week out of Early Access in Steam's top sellers list. Unfortunately, outside of the 30-or-so minutes of entertainment that comes from seeing penguins (or kangaroos, or orcs, or zombies, or Santas) do battle, it's not very good.
Phil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry."}; var triggerHydrate = function() window.sliceComponents.authorBio.hydrate(data, componentContainer); var triggerScriptLoadThenHydrate = function() if (window.sliceComponents.authorBio === undefined) var script = document.createElement('script'); script.src = ' -9-5/authorBio.js'; script.async = true; script.id = 'vanilla-slice-authorBio-component-script'; script.onload = () => window.sliceComponents.authorBio = authorBio; triggerHydrate(); ; document.head.append(script); else triggerHydrate(); if (window.lazyObserveElement) window.lazyObserveElement(componentContainer, triggerScriptLoadThenHydrate, 1500); else console.log('Could not lazy load slice JS for authorBio') } }).catch(err => console.log('Hydration Script has failed for authorBio Slice', err)); }).catch(err => console.log('Externals script failed to load', err));Phil SavageSocial Links NavigationEditor-in-ChiefPhil has been writing for PC Gamer for nearly a decade, starting out as a freelance writer covering everything from free games to MMOs. He eventually joined full-time as a news writer, before moving to the magazine to review immersive sims, RPGs and Hitman games. Now he leads PC Gamer's UK team, but still sometimes finds the time to write about his ongoing obsessions with Destiny 2, GTA Online and Apex Legends. When he's not levelling up battle passes, he's checking out the latest tactics game or dipping back into Guild Wars 2. He's largely responsible for the whole Tub Geralt thing, but still isn't sorry.
Here is a sandbox like no other. Create massive battles with absolutely no limits. Want to see 10,000 chickens fight an army of Romans?? Sure, why not. Want to see a company of WW2 U.S soldiers fight 11,000 Medieval soldiers?? There are simply no limits to the carnage you can achieve in UEBS.
Ultimate Epic Battle Simulator gives you total freedom when placing units. Repeating a battle with different starting formations can help reveal which side of the conflict is the best overall. Starting over with rearranged units is also the only fair way to settle a debate about the winner of a skirmish between trolls and tanks.
Whether you want to recreate a battle from the history books or watch a war that could be mistaken for a SyFy original, Ultimate Epic Battle Simulator has you covered. With units from Ancient Egypt and Greece, medieval times, and World War 2, there are numerous realistic conflicts to simulate. Spartans can go up against Persians. Knights can siege cities with help from catapults. And you can even simulate D-Day on the Omaha Beach map.
For example, you could use the attack/defend commands to split one side of a conflict into multiple defending squads and have their enemies move as one larger group of attackers. Setting up a battle this way makes it so that each group of defenders becomes a distinct challenge for the attacking side. Along with varied terrain and unit choices, the unit order feature can produce thrilling simulations.
Every week we pit Brendan against the thousands of half-formed games of early access in a doomed battle for supremacy. This time, the huge and ridiculous fights of Ultimate Epic Battle Simulator.
Originally it was 60,000 Persians, in an attempt to model the infamous battle of Thermopopomopolae. I would have conscripted more men to help fit the legendary version of events, but the game groaned under the weight, the frame rate stuttered, and then my monitor exploded and sent splinters of pixels into my eyes. So I bumped down the Persian soldier count to 45,000 and kicked the graphics quality settings down the stairs. It looks a lot less pretty now, but it works. 041b061a72